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14-19 Diploma (5) GCSE (3) Apple (4) Mobile Learning (2)

Takeaway Technology: Mobile Learning

Most of us own a mobile device in one form or another; in fact, a quick Google search tells me that 75% of the total UK population and over 90% of young adults have one. The term ‘mobile device’ describes a whole range of technologies, including Personal Digital Assistants (PDAs), iPods, MP3 and MP4 players, portable gaming devices (like Sony’s PSP) and media integrated ‘Smartphones’ with cameras, video and Bluetooth (amongst other things). These technologies are becoming so advanced that I’ll bet that at least one of them can make you a cup of tea, and they are all so shiny and small that students love to get their hands on them.

Students are walking around with fairly sophisticated computer technologies in their pockets, but a lot of schools still insist that they are turned off in lessons because they’re thought to be an unwelcome distraction. Common fears concerned with ‘lifting the ban’ include floods of text messaging in class, an increase in ‘happy slapping’, teachers being filmed and put onto YouTube and, well, general anarchy. Are these pieces of technology as distracting and detrimental to education as common attitudes depict? What if, instead of being forbidden and demonised, the power of these technologies can be harnessed and used for good?

Another quick Google search informs me that the average young person spends approximately eleven (yes, eleven) hours a day engaged in one type of media or other, from watching TV to browsing the Internet to listening to music on iPods to texting friends on mobile phones. Mobile devices already form an integral part of young people’s lives and are a potentially huge untapped resource for education.

Using technology that students are familiar with is not a new trick. In the early days of the Internet, anyone who could navigate their way to the BBC News website was seen as some sort of technological wizard. Embracing new technologies and using them in educational ways encourages students to see them as educational tools as well as devices for fun, and being able to use them confidently generates respect for both the teacher and the technology.

Recently, pilot schemes have been run to look at the impact of mobile devices on learning. A study commissioned by Becta (“How mobile phones help learning in secondary schools”) has looked at using Smartphones with features like PDF readers and Internet browsing capabilities in schools. Teachers built the technology into their lesson plans and made use of all the different functionalities on the devices. They had the freedom to get a bit creative: as well as using them for things like taking photographs and capturing videos they were used as stop watches in experiments, as Internet browsers to look at revision sites and to receive SMS text messages from teacher to remind students of deadlines. The outcome was that using the camera and media player functions of the phones made students develop better communication skills, encouraged them to practice thinking critically and got them to collaborate on work more successfully.

Other studies have looked at the use of things like iPhones and iPod Touches which, with 1000’s of applications, have even more potential functionality. Software programmes can be downloaded straight to the device in minutes, so students have access to resources like GPS systems, graphical calculators, dictionaries, translators, Google Earth, word processors, Dictaphones, simulations, games and even a pocket planetarium*. Students can transport documents between school and home, editing them in transit, and collaborate on projects over the Internet. They can even have access to revision material without an Internet connection with downloadable podcasts they can listen to in their own time. Never again would students be able to use the old faithful excuses: “Forgot my calculator, Miss” or “The dog ate it, honest”. Getting this material onto iPods is becoming increasingly easy too, with devices like the Tribeam’ Mobile Charge Station and Parat Solutions’ Parasync enabling you to put material on up to 30 iPods at once.

Having easy access to a wealth of resources is great for teachers as well as students. Extra flexibility means lessons can be more spontaneous (no need to book that IT suite three weeks in advance…) so that you can spend more time teaching the important stuff and less time on things like drawing out diagrams of equipment in science when simply taking a photo would do. Giving students the opportunity to learn how to behave well around technology and to use the things they are familiar with to improve their education is invaluable.

For more information on anything you’ve read above, get in touch with us at 03332 409 333 or email us at learning@jigsaw24.com.

*Check out my top 10 applications for education:

  • iBlueSky – mind mapping software at your fingertips (literally).
  • Remember the Milk – an interactive ‘To-Do’ list to help keep you organised
  • WeDict – a pocket dictionary for multiple languages
  • iPlot – a cheaper alternative to the graphical calculator, but with all the same functionality
  • Quick Voice (iPhone and microphone-equipped iPod Touch only) – a dictaphone for making notes on the go
  • Dexy – a note taking app with spell check and built in email functionality for easy sharing
  • Air Sharing – makes moving and viewing files easy
  • Google Earth – an old favourite now available for mobile devices
  • School of Rock – based on the feature film this app teaches the basics of music. You can even record your own jam sessions!
  • Most Addictive Game – because we all need a break now and again, watch it though, the title doesn’t lie.

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